On page 57 I expanded the info on the second paragraph a bit to explain how now models unfolded with Pepakura and Ultimate Papercraft 3D can have much higher resolution textures than what I said before due to a new special version of Pepakura Designer that allows higher texture size and new info I found on the Ultimate Papercraft 3D web site information about higher texture resolutions with better graphic cards.The book reflects updates to software program versions and changes in prices and in some cases it reflects changes or improvements to the programs.The software section is slightly reorganized and some explanations have been somewhat expanded.In addition in this section I also talk about the updated layer effects script for the new Gimp 2.8 that could help a lot paper model texture artists that prefer to texture in bitmaps instead of illustration vectors. In the software section I now included the free bitmap/image editors which I had left out in the previous versions of the e-book.In page 31 a new paragraph was added (the first one) to explain another difference that Illustrator has in the method of snapping to nodes while rotating with the Smart Guides compared to CorelDraw's Dynamic Guides method that I unfortunately forgot to mention in the first two editions of the book.Updated 6 other links that had become invalid in the book. It has now a whole file set with assembly instructions and also links for a green version of the parts template (it is a slightly modified dragon pattern). Updated links for the Pepakura dragon (page 17).Note: Page numbers given here are for the new 1.2 edition of the book. I hope that this e-book really helps to make you understand the subject better.Ĭhanges and improvements in the 1.2 edition of the book: The most important thing that I discovered while researching the subject was that where new designers had the most confusion was not in some complex thing of the design process but in some fundamental principles that were not well understood and I set out to explain them carefully to give designers a head start, so here it is, free help for those that are trying to learn this art of paper model design. The e-book also talks about the many different types of software that can be used to accomplish the task. You can download a zip file that contains the e-book in PDF format by clicking Download File at the right of this web page, it also includes some Blender 3D files that can be used for practice and an additional unfolding script to the one that Blender already includes that has other important capabilities. It is 227 pages long and has hundreds of full color illustrations to help you understand the concepts of the e-book better. It is based mainly on the freely available open source program Blender 3D and an illustration program of your choice but it teaches a lot of the most important fundamentals of 3D paper model design that have the tendency to give a wee bit of trouble to new designers. This is a free e-book that I just finished writing about how to design paper models (card models). Important Note: I tried uploading here the newer zip file for the new 1.2 edition of the e-book but I couldn't do it like before because it gave me some sort of error so the file that is here really is still the 1.1 version of the e-book if I'm not mistaken so to download the latest 1.2 version go to this alternate download link in my Mediafire folder: This is the low res version of the e-Book, the high res version is a different submission in my gallery with the title: Free Paper Model Design eBook2.
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